![]() It is depending on a visual identification of its prey and is. It's a lot to live up to, and I hope it meets your expectations. for stock enhancement in Denmark was initiated in 1987, together with a legislation that. The credits at the bottom of the page highlights this in more detail. KSPRC's surface textures, Stock Visual Enhancement's storms, Better Atmosphere's glow, Astronomer's colors, it's all there. Nostalgic veterans: Many visual packs have risen and fallen over the years, and in making Spectra I'm taking the best concepts of each, expanding on them, and then applying them to an updated visual pack reminiscent of old. This adds visual effects and no more, meaning it runs exactly the same as an un-modded game. Stock part purists: Spectra does not effect the stock parts, colliders, or physics. ![]() In terms of pure FPS values, it's a dead tie with SVE.įilm makers: This pack is my interpretation of the greatest visuals in KSP. It runs very well on a high end system and there are ways to squeeze out extra performance as well if need be. Streamers: While made to be pretty Spectra is as optimized as possible. Spectra is designed with these players in mind: ![]() Skip across the dust on Minmus, Pol, and Vall. Soar across Laythe's glittering bioluminescent sky. Fly through the geysers on Minmus and Eeloo. A well optimized and yet breathtakingly beautiful revamp of all celestial bodies in KSP. Spectra is an ultimatum of a visual pack. All extras are installed by opening the header and placing the contents inside of GameData/Spectra inside the Spectra folder.
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